software graphics development
As Deputy Art Director for the Battle for Wesnoth, I am responsible for the day-to-day management of the artistic side of one of the best-known open-source video games. I joined the project in 2007, beginning as a junior contributor and community member. In late 2008, I was offered Developer status, which I gratefully accepted. In April 2010 I was promoted to Deputy Art Director. I have recently begun accepting occasional commissions from the project, but my contributions have been almost entirely voluntary.
I liaise with programmers, artists, coders and writers to help to produce a coherent creative direction. Administrating the project's artwork is also among my responsibilities, ensuring that completed artwork is added to the game's central repository in a timely manner. I coach junior contributors, ensuring the highest possible quality of work, and making sure that new contributors match the technical and stylistic requirements of the project. I also moderate and administrate the game's forum.
In my own time, I have been developing a multiplayer add-on for the game, called the Battle for Meridia. It includes sprites for three unique playable factions, as well as background material, some coding and balancing. It's currently on hold waiting for a fourth faction which is being developed by another of the Battle for Wesnoth's staff.
The images on this page are used under the terms of the GNU GPL v2.0, from the Battle for Wesnoth with the exception of the thespaceinvader logo, which is my own design inspired by the classic game. The Death Knight portrait is a collaboration between myself and an artist called Girgistian. The Dwarvish Pathfinder is a collaboration between myself and Jetrel.
The contents of this site are © Philip Barber/thespaceinvader unless otherwise stated.
Last updated 07-Oct-2010.